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Icecream Jump
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Devlog
User Guide
October 15, 2020
by
Johannes Nicholas
IceCream Jump is a simple 2d platformer mixed with ice cream serving games. This document aims to be an in depth guide on every aspect of IceCream Jump. A simple starters guide can be found in the des...
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Finishing DevLog
October 15, 2020
by
Johannes Nicholas
Over the last two months Ice cream jump has evolved from being a simple idea to a fully playable game. Many changes have been made along with healthful feedback from many testers. The games files have...
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Week 6.2 taking on feedback
October 08, 2020
by
Johannes Nicholas
This DevLog follows on from the previous, taking feedback from the game testing earlier this week. In total, 6 feedback forms were submitted. Here is a summary of the results: Overall enjoyment of the...
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Week 6, Game Testing!
October 03, 2020
by
Johannes Nicholas
This weeks DevLog is early in order to provide a link to a comprehensive testing and feedback form before testing begins. I hope to gather useful information and suggestions for the game from outside...
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Privacy Policy
October 02, 2020
by
Johannes Nicholas
This DevLog is more of a privacy policy page needed for google play store. Privacy Policy: Icecream jump does not collect data from its users...
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Week 5, Polish and UI
October 01, 2020
by
Johannes Nicholas
This week focused on getting user interface working with a title screen and level end screens. I lot of late night effort went into the tweet high score button and a background video to play in the ma...
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Week 4 (lost), Presentation and graphics.
October 01, 2020
by
Johannes Nicholas
For some reason my devlog from this week has gone missing, maybe I accidentally deleted it. Either way, this is a catch up log done a week later and should cover everything I talked about in the last...
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Week 3, Hands, orders, spikes and death!
September 17, 2020
by
Johannes Nicholas
This week was focused on getting the levels working, this included artwork for the hands that ask for the orders, and spikes. A hand asking for an order of Ice cream. Spikes! Don't touch! Additions: C...
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Week 2, Custom artwork & Level blocking
September 10, 2020
by
Johannes Nicholas
This week focused on artwork with a rush to add simple level blocking. I had a search around open game art for Ice cream art that would roughly would fit the art style, but ended up making my own usin...
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Week 1, Game Concept DevLog
August 23, 2020
by
Johannes Nicholas
This DevLog explores the concepts behind Icecream Jump and is Assignment 2 of UTAS KIT109. Working Title: Icecream Jump Concept statement: Icecream Jump is a platformer combined with classic ice cream...
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