Week 2, Custom artwork & Level blocking
Icecream Jump » Devlog
This week focused on artwork with a rush to add simple level blocking. I had a search around open game art for Ice cream art that would roughly would fit the art style, but ended up making my own using the same 16 colors the tilemap uses, in the same shading style.
Additions:
- Ice cream, cone and bucket artwork
- 5 levels
- Ice cream stack attached to player
- Cone stack
- Ice cream bucket
Next week will focus on game mechanics, like creating the icecream stack as well as spikes artwork, and hands or characters that ask for ice cream.
Files
04.zip Play in browser
Sep 10, 2020
Icecream Jump
A 2d platformer mixed with classic Icecream serving games.
Status | In development |
Author | Johannes Nicholas |
Genre | Platformer |
More posts
- User GuideOct 15, 2020
- Finishing DevLogOct 15, 2020
- Week 6.2 taking on feedbackOct 08, 2020
- Week 6, Game Testing!Oct 03, 2020
- Privacy PolicyOct 02, 2020
- Week 5, Polish and UIOct 01, 2020
- Week 4 (lost), Presentation and graphics.Oct 01, 2020
- Week 3, Hands, orders, spikes and death!Sep 17, 2020
- Week 1, Game Concept DevLogAug 23, 2020
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